Skip to content
ADVERTISEMENT
Sign In
  • Sections
    • News
    • Advice
    • The Review
  • Topics
    • Data
    • Diversity, Equity, & Inclusion
    • Finance & Operations
    • International
    • Leadership & Governance
    • Teaching & Learning
    • Scholarship & Research
    • Student Success
    • Technology
    • Transitions
    • The Workplace
  • Magazine
    • Current Issue
    • Special Issues
    • Podcast: College Matters from The Chronicle
  • Newsletters
  • Events
    • Virtual Events
    • Chronicle On-The-Road
    • Professional Development
  • Ask Chron
  • Store
    • Featured Products
    • Reports
    • Data
    • Collections
    • Back Issues
  • Jobs
    • Find a Job
    • Post a Job
    • Professional Development
    • Career Resources
    • Virtual Career Fair
  • More
  • Sections
    • News
    • Advice
    • The Review
  • Topics
    • Data
    • Diversity, Equity, & Inclusion
    • Finance & Operations
    • International
    • Leadership & Governance
    • Teaching & Learning
    • Scholarship & Research
    • Student Success
    • Technology
    • Transitions
    • The Workplace
  • Magazine
    • Current Issue
    • Special Issues
    • Podcast: College Matters from The Chronicle
  • Newsletters
  • Events
    • Virtual Events
    • Chronicle On-The-Road
    • Professional Development
  • Ask Chron
  • Store
    • Featured Products
    • Reports
    • Data
    • Collections
    • Back Issues
  • Jobs
    • Find a Job
    • Post a Job
    • Professional Development
    • Career Resources
    • Virtual Career Fair
    Upcoming Events:
    College Advising
    Serving Higher Ed
    Chronicle Festival 2025
Sign In
Profhacker Logo

ProfHacker

Teaching, tech, and productivity.

How to ‘Gamify’ Your Class Website

By Prof. Hacker February 21, 2011

Homework[This is a guest post by Anastasia Salter, Visiting Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at MsAnastasia.--@jbj

To continue reading for FREE, please sign in.

Sign In

Or subscribe now to read with unlimited access for as low as $10/month.

Don’t have an account? Sign up now.

A free account provides you access to a limited number of free articles each month, plus newsletters, job postings, salary data, and exclusive store discounts.

Sign Up

Homework[This is a guest post by Anastasia Salter, Visiting Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at MsAnastasia.--@jbj]

When Jason B. Jones wrote about “Gamifying Homework” in November, I felt inspired to try something new with one of my courses this spring. As an avid World of Warcraft player used to completing silly tasks for nothing more than a badge of completion, I definitely believe that motivation through achievements and other rewards systems works. But implementing these types of elements in a class can be a challenge. Games work best when they provide immediate rewards, but most of the traditional feedback in a class has to be delayed—grading, particularly in classes that demand writing and projects instead of multiple choice, takes time and reflection.

Achievements and leveling in games are inherently social, as they offer bragging rights and a way to compare progress to others. Grades are the opposite—and by law, are required to remain so. Yet the post mortem for Lee Sheldon’s Multiplayer Game Design class as MMO noted that students “wanted some sort of recognition for leveling up”—a near-impossible element to include in a class where leveling directly correlates to the grade.

ADVERTISEMENT

I decided to search for a compromise. The longer process of grading is essential, but game elements could reward participation and engagement without directly correlating with a grade—and, ideally, without requiring my continual input. I wanted to automate the “game” as much as possible so that the site itself could provide some of that instant feedback. And since designing a new class is already a big task, I wanted tools that were easily configured and worked well in existing systems.

Your options for this vary with your choice of content system: Drupal has a group devoted to adding game features, but most of these are in early beta. Moodle has the potential, and perhaps even developer interest, but nothing solid yet. WordPress, on the other hand, has a number of plug-ins that can be used to add game elements to your class site. Here are a few that I found most useful:

  • BuddyPress — The foundation of a social class site, BuddyPress builds on the WordPress system so that it acts more like Facebook or Ning. I’d previously avoided BuddyPress because it seemed like it could decentralize the course. For a class aimed at developing those same elements, however, BuddyPress is ideal for putting out multiple options and encouraging organic development.
  • CubePoints with CubePoints BuddyPress Integration — In many ways, CubePoints makes use of information that’s already available in the system: who is checking the site regularly? Replying to questions on the forum? Adding links to interesting new content? CubePoints rewards users with points for all these actions and can keep a leader board with ranks unlocked. It’s all highly customizable: you can set the number of points for each action and add names and images to ranks.
  • Achievements — The Achievements plug-in lets you set rewards for particular actions. These can be automated, like a reward for posting a certain number of times to a class forum, or triggered by you. Achievements that require you to moderate their success can be more difficult to manage, but they give you a chance to reward behaviors that go above and beyond class requirements. (This can also work as a points system, though it does not yet integrate with CubePoints—the next version of both might fix that.)
  • BuddyPress Rate Forum Posts — The ability to rate posts acts as an extension of peer review and a check on excessive but meaningless contribution. If you’re rewarding high “scorers” in the class game in structural ways, such as with first choice of presentation dates or the ability to propose extra credit “missions” (two rewards I’m trying this semester), the voting system also asks as a way to encourage students to be their own community moderators.
  • BuddyPress Links — A plug-in for sharing links that is already integrated with CubePoints. If you have a class that involves a lot of current content, this is one way to build a space for the sharing of links to relevant material. There’s also a voting system on links that will help in tracking down dead or useless links.

I don’t know yet if making these sorts of changes to a class site will fundamentally transform my outcomes. However, when I built my Social Media and Games site, I added new ranks at every hundred points on CubePoints—up to 1000. Later that evening a student reached 500 points. I had to quickly rethink my system.

Are these rankings changing how students act, even when they know the points are not by any means a “grade”? One of my students observed in our Metagame discussion: “I think if anything the points system has forced me to participate in class more than I normally would…I don’t respond only to get points, but I actually enjoy responding to what I read. I like giving my point of view and hearing others.”

Jane McGonigal’s new book, Reality is Broken, points out many lessons to be learned from game design, including a point about difficulty: “Compared to games, reality is too easy. Games challenge us with voluntary obstacles and help us put our personal strengths to better use.” Ideally, adding game elements means an opportunity to place more voluntary obstacles and allow for collaborative and personal engagement with the material in a different way. I hope to see students rise to some of these challenges in my class this semester even as they transform the space into their own playground.

ADVERTISEMENT

Have you tried game elements in your classes? Do you think these kinds of integrated structures would change how your students engage with their work? Let us know in the comments.

Photo by Flickr user Svadilfari / Creative Commons licensed

We welcome your thoughts and questions about this article. Please email the editors or submit a letter for publication.
Share
  • Twitter
  • LinkedIn
  • Facebook
  • Email
ADVERTISEMENT
ADVERTISEMENT

More News

Vector illustration of large open scissors  with several workers in seats dangling by white lines
Iced Out
Duke Administrators Accused of Bypassing Shared-Governance Process in Offering Buyouts
Illustration showing money being funnelled into the top of a microscope.
'A New Era'
Higher-Ed Associations Pitch an Alternative to Trump’s Cap on Research Funding
Illustration showing classical columns of various heights, each turning into a stack of coins
Endowment funds
The Nation’s Wealthiest Small Colleges Just Won a Big Tax Exemption
WASHINGTON, DISTICT OF COLUMBIA, UNITED STATES - 2025/04/14: A Pro-Palestinian demonstrator holding a sign with Release Mahmud Khalil written on it, stands in front of the ICE building while joining in a protest. Pro-Palestinian demonstrators rally in front of the ICE building, demanding freedom for Mahmoud Khalil and all those targeted for speaking out against genocide in Palestine. Protesters demand an end to U.S. complicity and solidarity with the resistance in Gaza. (Photo by Probal Rashid/LightRocket via Getty Images)
Campus Activism
An Anonymous Group’s List of Purported Critics of Israel Helped Steer a U.S. Crackdown on Student Activists

From The Review

John T. Scopes as he stood before the judges stand and was sentenced, July 2025.
The Review | Essay
100 Years Ago, the Scopes Monkey Trial Discovered Academic Freedom
By John K. Wilson
Vector illustration of a suited man with a pair of scissors for a tie and an American flag button on his lapel.
The Review | Opinion
A Damaging Endowment Tax Crosses the Finish Line
By Phillip Levine
University of Virginia President Jim Ryan keeps his emotions in check during a news conference, Monday, Nov. 14, 2022 in Charlottesville. Va. Authorities say three people have been killed and two others were wounded in a shooting at the University of Virginia and a student is in custody. (AP Photo/Steve Helber)
The Review | Opinion
Jim Ryan’s Resignation Is a Warning
By Robert Zaretsky

Upcoming Events

07-31-Turbulent-Workday_assets v2_Plain.png
Keeping Your Institution Moving Forward in Turbulent Times
Ascendium_Housing_Plain.png
What It Really Takes to Serve Students’ Basic Needs: Housing
Lead With Insight
  • Explore Content
    • Latest News
    • Newsletters
    • Letters
    • Free Reports and Guides
    • Professional Development
    • Events
    • Chronicle Store
    • Chronicle Intelligence
    • Jobs in Higher Education
    • Post a Job
  • Know The Chronicle
    • About Us
    • Vision, Mission, Values
    • DEI at The Chronicle
    • Write for Us
    • Work at The Chronicle
    • Our Reporting Process
    • Advertise With Us
    • Brand Studio
    • Accessibility Statement
  • Account and Access
    • Manage Your Account
    • Manage Newsletters
    • Individual Subscriptions
    • Group and Institutional Access
    • Subscription & Account FAQ
  • Get Support
    • Contact Us
    • Reprints & Permissions
    • User Agreement
    • Terms and Conditions
    • Privacy Policy
    • California Privacy Policy
    • Do Not Sell My Personal Information
1255 23rd Street, N.W. Washington, D.C. 20037
© 2025 The Chronicle of Higher Education
The Chronicle of Higher Education is academe’s most trusted resource for independent journalism, career development, and forward-looking intelligence. Our readers lead, teach, learn, and innovate with insights from The Chronicle.
Follow Us
  • twitter
  • instagram
  • youtube
  • facebook
  • linkedin