Skip to content
ADVERTISEMENT
Sign In
  • Sections
    • News
    • Advice
    • The Review
  • Topics
    • Data
    • Diversity, Equity, & Inclusion
    • Finance & Operations
    • International
    • Leadership & Governance
    • Teaching & Learning
    • Scholarship & Research
    • Student Success
    • Technology
    • Transitions
    • The Workplace
  • Magazine
    • Current Issue
    • Special Issues
    • Podcast: College Matters from The Chronicle
  • Newsletters
  • Events
    • Virtual Events
    • Chronicle On-The-Road
    • Professional Development
  • Ask Chron
  • Store
    • Featured Products
    • Reports
    • Data
    • Collections
    • Back Issues
  • Jobs
    • Find a Job
    • Post a Job
    • Professional Development
    • Career Resources
    • Virtual Career Fair
  • More
  • Sections
    • News
    • Advice
    • The Review
  • Topics
    • Data
    • Diversity, Equity, & Inclusion
    • Finance & Operations
    • International
    • Leadership & Governance
    • Teaching & Learning
    • Scholarship & Research
    • Student Success
    • Technology
    • Transitions
    • The Workplace
  • Magazine
    • Current Issue
    • Special Issues
    • Podcast: College Matters from The Chronicle
  • Newsletters
  • Events
    • Virtual Events
    • Chronicle On-The-Road
    • Professional Development
  • Ask Chron
  • Store
    • Featured Products
    • Reports
    • Data
    • Collections
    • Back Issues
  • Jobs
    • Find a Job
    • Post a Job
    • Professional Development
    • Career Resources
    • Virtual Career Fair
    Upcoming Events:
    College Advising
    Serving Higher Ed
    Chronicle Festival 2025
Sign In
Wired Campus circle logo

Wired Campus

The latest on tech and education.

Want to Make Your Course ‘Gameful’? A Michigan Professor’s Tool Could Help

By Casey Fabris May 15, 2015

What if the classroom were more like a video game?

Barry J. Fishman, a professor of information and education at the University of Michigan at Ann Arbor, would like to help you find out. Mr. Fishman has borrowed elements of gaming to develop

To continue reading for FREE, please sign in.

Sign In

Or subscribe now to read with unlimited access for as low as $10/month.

Don’t have an account? Sign up now.

A free account provides you access to a limited number of free articles each month, plus newsletters, job postings, salary data, and exclusive store discounts.

Sign Up

What if the classroom were more like a video game?

Barry J. Fishman, a professor of information and education at the University of Michigan at Ann Arbor, would like to help you find out. Mr. Fishman has borrowed elements of gaming to develop GradeCraft, a learning-management system that lets instructors organize their courses in a “gameful” way.

The system lets students choose their own path through a course, selecting the assignments that interest and challenge them. At its heart is a tool, called the “grade predictor,” that helps to “manage some of the chaos” of such a personalized system. The grade predictor also helps students figure out what they need to do to reach the classroom goals they set for themselves.

ADVERTISEMENT

GradeCraft also aims to give students the ability to fail without detrimental consequences. There are many assignments to choose from, so any students who do poorly on one can find plenty of other tasks to redeem themselves. Instructors, meanwhile, can allow students to revise their work. Mr. Fishman’s assessment system treats unsuccessful assignments not as failures but as learning experiences that pull students closer to mastery.

Today’s students are often made to feel that they can’t afford to make mistakes, Mr. Fishman says. In video games, by contrast, risks don’t come with serious consequences: Maybe you just end up repeating a level. “The idea that, if you played a game and when your character died that was it, that game couldn’t be played anymore, that would not be a very good-selling game,” he says.

When the educational uses of video games became a hot topic several years ago, Mr. Fishman developed a course on the subject. But he didn’t adopt elements of gaming in his own teaching — at least not right away.

“One of my undergrads came up to me and said, ‘You know, Professor, your ideas about games as models for learning environments are really interesting, but I’m curious, why don’t you teach your class following those ideas?’” Mr. Fishman says. “And I thought, Well, that’s a really excellent question.”

When he began to let students decide which assignments to complete and when to complete them, he realized it was much harder for both him and his students to keep track of a course that didn’t use standard methods of organization and assessment. The complications prompted him to create a system to help professors organize their courses, which led to GradeCraft. The professor worked closely with Caitlin Holman, a doctoral student at Michigan, to develop the tool. (It was Ms. Holman who came up with the idea for the grade-predictor feature.)

ADVERTISEMENT

Mr. Fishman doesn’t define what he’s doing as gamification. In his opinion, that buzzword refers only to superficial elements of games, like points and leaderboards. He prefers to talk about “gameful design,” which he describes as applying the positive attributes of gaming systems — like establishing clear goals and giving players multiple routes to success — to the classroom.

This academic year, GradeCraft was used by about 2,000 students in 19 courses at Michigan, Mr. Fishman says. He hopes the system’s use at the university will grow to about 20,000 students; eventually he plans to expand GradeCraft’s reach beyond his own institution.

Most reviews of the tool by students have been positive. GradeCraft can be scary at first, though. The students who are most uneasy with the new system are often high achievers who have to find a new way to play and win, Mr. Fishman says, but once they understand how the system works, they find it more engaging.

Mr. Fishman acknowledges that the GradeCraft model creates more work for professors: There are more assessment events, and they happen at different times for different people. Grading happens, he says, as a “slow burn” rather than in weeklong chunks around midterms and finals. Despite the added work, Mr. Fishman says, nearly all of the instructors who experimented with the system this year want to use it again.

Throughout its lifespan, the project has had supporters at the University of Michigan: Mr. Fishman’s own departments, the Learning Analytics Task Force, and the Office of Digital Education & Innovation. Next, the project will receive support from the university’s Third Century Initiative, by way of a $1.88-million grant.

We welcome your thoughts and questions about this article. Please email the editors or submit a letter for publication.
Share
  • Twitter
  • LinkedIn
  • Facebook
  • Email
ADVERTISEMENT
ADVERTISEMENT

More News

Vector illustration of large open scissors  with several workers in seats dangling by white lines
Iced Out
Duke Administrators Accused of Bypassing Shared-Governance Process in Offering Buyouts
Illustration showing money being funnelled into the top of a microscope.
'A New Era'
Higher-Ed Associations Pitch an Alternative to Trump’s Cap on Research Funding
Illustration showing classical columns of various heights, each turning into a stack of coins
Endowment funds
The Nation’s Wealthiest Small Colleges Just Won a Big Tax Exemption
WASHINGTON, DISTICT OF COLUMBIA, UNITED STATES - 2025/04/14: A Pro-Palestinian demonstrator holding a sign with Release Mahmud Khalil written on it, stands in front of the ICE building while joining in a protest. Pro-Palestinian demonstrators rally in front of the ICE building, demanding freedom for Mahmoud Khalil and all those targeted for speaking out against genocide in Palestine. Protesters demand an end to U.S. complicity and solidarity with the resistance in Gaza. (Photo by Probal Rashid/LightRocket via Getty Images)
Campus Activism
An Anonymous Group’s List of Purported Critics of Israel Helped Steer a U.S. Crackdown on Student Activists

From The Review

John T. Scopes as he stood before the judges stand and was sentenced, July 2025.
The Review | Essay
100 Years Ago, the Scopes Monkey Trial Discovered Academic Freedom
By John K. Wilson
Vector illustration of a suited man with a pair of scissors for a tie and an American flag button on his lapel.
The Review | Opinion
A Damaging Endowment Tax Crosses the Finish Line
By Phillip Levine
University of Virginia President Jim Ryan keeps his emotions in check during a news conference, Monday, Nov. 14, 2022 in Charlottesville. Va. Authorities say three people have been killed and two others were wounded in a shooting at the University of Virginia and a student is in custody. (AP Photo/Steve Helber)
The Review | Opinion
Jim Ryan’s Resignation Is a Warning
By Robert Zaretsky

Upcoming Events

07-31-Turbulent-Workday_assets v2_Plain.png
Keeping Your Institution Moving Forward in Turbulent Times
Ascendium_Housing_Plain.png
What It Really Takes to Serve Students’ Basic Needs: Housing
Lead With Insight
  • Explore Content
    • Latest News
    • Newsletters
    • Letters
    • Free Reports and Guides
    • Professional Development
    • Events
    • Chronicle Store
    • Chronicle Intelligence
    • Jobs in Higher Education
    • Post a Job
  • Know The Chronicle
    • About Us
    • Vision, Mission, Values
    • DEI at The Chronicle
    • Write for Us
    • Work at The Chronicle
    • Our Reporting Process
    • Advertise With Us
    • Brand Studio
    • Accessibility Statement
  • Account and Access
    • Manage Your Account
    • Manage Newsletters
    • Individual Subscriptions
    • Group and Institutional Access
    • Subscription & Account FAQ
  • Get Support
    • Contact Us
    • Reprints & Permissions
    • User Agreement
    • Terms and Conditions
    • Privacy Policy
    • California Privacy Policy
    • Do Not Sell My Personal Information
1255 23rd Street, N.W. Washington, D.C. 20037
© 2025 The Chronicle of Higher Education
The Chronicle of Higher Education is academe’s most trusted resource for independent journalism, career development, and forward-looking intelligence. Our readers lead, teach, learn, and innovate with insights from The Chronicle.
Follow Us
  • twitter
  • instagram
  • youtube
  • facebook
  • linkedin