Welcome to Teaching, a weekly newsletter from The Chronicle of Higher Education. This week’s newsletter was put together by Beckie. First up, Beth has a dispatch on teaching with immersive reality from a gathering at Yale University last week. Then I’ll share what a few readers have gained from using activities at the start of lessons, pass along some book recommendations, and note a few recent articles.
How Can Virtual Reality Enhance Learning?
Virtual reality has undeniable appeal. Strap on a headset and you’re flying high above the ground. Put on special glasses and a spaceship floats in front of your eyes. These immersive tools are great for gaming, but what role might they play in teaching?
That was the big question last week when Yale University brought together faculty members, technologists, and others from more than a dozen colleges to discuss their experiments with virtual reality, augmented reality, and 3-D printers. The workshop covered a host of topics, including the ethics of virtual experiences, the impact of immersive storytelling, and how to serve diverse audiences.
The projects the colleges devised were quite varied. Some focused on using these tools to teach students core skills in new ways. Case Western Reserve University, for example, is building 3-D visualization into its new health-education campus so that students can study anatomy through holographic imagery. Using special glasses, they are able to explore parts of the body, like the heart, brain, and cardiovascular system. Professors found that students can learn the material just as well, and even faster, than they would on cadavers.
As for other campuses projects focused on the power of immersion, Syracuse University journalism students are using VR in storytelling. Hamilton College is exploring ways to use 3-D tools to prepare orchestra conductors. Florida International University has built a first-year experience around students working together through VR on a community project. Yale has been encouraging its faculty members to explore the use of immersive reality in teaching. Other institutions are exploring topics in art, engineering, and biology. In several cases HP Inc. donated equipment and technical support to campuses. Educause, meanwhile, has been studying the potential for these technologies on teaching and learning, and will release a report soon on its findings.
I sat in on several of the discussions. And while the possibilities for immersive technology in education were clear, so were the challenges. Many participants wondered how their institutions could encourage faculty members to think about the pedagogical opportunities when the learning curve is so steep and the experiences so different from what they are used to. On some campuses, interest has been limited for these reasons. They also wondered how much they should invest in space, equipment, and training. Many attendees noted the importance of collaboration among instructional designers, faculty members, and IT experts in order to pull off such complicated projects. And they discussed whether the technology should be housed in an innovation or technology center or made available free to anyone who wants to use it. Students have been the leading innovators on several campuses, and the more you keep technology behind lock and key, people noted, the harder it is to experiment.
As one attendee noted, “We’re still in the infancy of answering the question: How do we teach with this?”
I’d like to hear from readers who have experimented with immersive reality in their courses. What benefits did you find? And how did you address the technical and logistical challenges that arose? Email me at beth.mcmurtrie@chronicle.com and I may share your stories in future coverage.